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Splinter cell double agent pc patch 1.02a11/10/2022 Shooting out lights and creeping slowly along behind the guards to get into position makes both grabbing them or just punching them a lot easier. Of course, if you just attempt to run up to an enemy and hit them, they'll usually either hear you or see you, so you'll need to take care to be stealthy while you make your approach. The first is simple enough to use when you get up close to an enemy, just hit your alt-fire and Sam will either punch them in the neck, or knee them in the chest, or send a fist right into their face, depending on the relative positions of he and his target. There are two methods to incapacitate enemies at close range without killing them, both involving the alt-fire attack. That said, on the hardest difficulty level, you’ll probably still have to use disabling moves a fair amount, since you won’t have any ammo for your pistol or rifle. 100% stealth scores were doable in Chaos Theory with disables, but 100% scores in Double Agent are all but impossible for anyone save Splinter Cell experts. The only way to get a perfect stealth score is to avoid the guards without them noticing you and without disabling or killing them. Note also that the changes in Double Agent’s stealth score ratings generally make the choice between disabling and killing soldiers an aesthetic one at best. This isn't meant to be an exhaustive list, mind there are going to be more situation-specific takedowns based on each level's unique environment. The game offers up a bevy of techniques which you can use to do so, however, so you should have a number of options for dealing with any given situation. If you're attempting to get through the game with a minimum of dead bodies left in your wake, then you'll have to either avoid or disable the numerous characters in the game without killing them. If you get to this point, you've already screwed up your stealth score for the level. This section is just a basic primer on how to deal with guards, whether you intend to kill or disable. Some missions also have civilians in them killing these guys usually results in an instant failure for the mission. Sometimes you can kill them, sometimes you're restricted to dealing with them in a non-lethal fashion. Enjoy!Įvery mission that Sam is sent on will pit him against dozens of enemy soldiers. GameSpot’s Game Guide to Splinter Cell: Double Agent offers a rundown on disabling enemy guards, details on all the weapons and equipment you’ll be using, and a complete walkthrough for the game. If you go in too deep, though, you risk ruining everything you’ve ever worked for. While you’re undercover with the JBA, you have to keep their trust in you up if they decide you’re completely untrustworthy (such as if you simply refuse to follow their orders, or if they see you picking locks in their headquarters), it’ll be a quick ride to the furnace for your body. The game is mechanically similar to most of the previous Splinter Cells, but the balancing of trust between the JBA and the NSA, his employers, adds a bit of a wrinkle to the old equations. But is he willing to make that kind of decision? He has to balance the fact that killing an innocent or two may save the life of millions of people down the line. After going undercover in a terrorist organization, John Brown’s Army, that’s intent on destroying New York City, Sam is forced to act alongside the terrorists in order to earn their trust. The job that’s offered him, however, is scant on catharsis and long on moral haziness. Unfortunately, when Sarah, his daughter, is killed by a drunk driver, he has no method of coping, save for the job. Although the life of a grizzled government operative that’s sent alone into highly secured and dangerous areas was never one of peace, he certainly never thought that he would live long enough to see his offspring die. Sam Fisher’s back, and more morose than ever. By: Matthew Rorie Design: Randall Montanari
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